A cluttered home office with two shelves filled with board games, books, and plants, a desk with a computer monitor, keyboard, mouse, and headphones, a small fish tank, and various small decorative items.

This is Ground Level Games. An Ultrawide Monitor, a Mac Mini, and a bunch of nerd stuff. That's the whole operation. Just me and my stuff.

My name is Kory Brookens. I currently wear all the hats for GLG. Designer, Layout Designer, Marketing Team, and sadly HR as well. Honestly HR might be the hardest role though.

So why Ground Level Games? I don't have a lot of space, so I do a lot of things on the floor. I build terrain sitting on the floor. When I need to stop and have a serious think about something, I'm usually laying on the floor. A lot of who I am has come from just being down on the ground level. It just felt right.

I've been in the tabletop scene for over 15 years. Started with Warhammer 40k along with Dungeons and Dragons. I had two fully painted 2,000 point armies, Khorne Chaos Space Marines and Necrons. (Blood for the Blood God. If you know, you know.) I DM'd D&D off and on for years before I realized I loved building worlds and scenarios way more than actually running the game. That was the start of it.

I never thought of myself as a creative person. But I built my own terrain from scratch, I started tweaking scenarios, then asking "why did they design it this way?” Then that led to me falling down a massive rabbit hole trying to figure out how one rule change ripples through an entire ruleset. That kind of thinking eventually turned into designing my own games. All of it has been a slow build into what GLG is today.


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